“For really the first time in a 3D Zelda game, you kind of get the feeling you had the very first time you played the original NES Zelda game,” Nintendo’s Bill Trinen had told reporters on Sunday. Breath of the Wild is meant to evoke a great sense of openness, similar to the very first game in the series. Obviously if we find that there’s a great feature we could add to the GamePad, there is a possibility that we could do that.” “But after developing the game and playing the game we realised that having a smaller version of the map on screen is actually better so you know where you are at all times. “Previously, when I was playing with Mr Miyamoto, you might have seen that the map was on the GamePad screen,” Aonuma said, referring to a demo he did of the game two Decembers ago. Aonuma said that players using the GamePad can use that controller’s screen to move the game’s display to the GamePad screen, but that screen doesn’t seem to do much else.įor the E3 demos, the GamePad screen shows the control mappings. The game can be played with the console’s signature GamePad controller but can also be played with the conventional screenless Pro Controller. That said, there isn’t much of a Wii U identity to this game. On Sunday, when a reporter asked if the games would differ, Aonuma said, “The users will be able to have the same experience in the NX version as they do with the Wii U version.” Some technical stuff: The game is running on the Wii U at E3 but will also be available for Nintendo’s upcoming game platform NX, which launches next year. Franchise head Eiji Aonuma told me that he guesses that it might take an hour or so to get to the game’s first proper dungeon. You can get to the game’s first shrine, or mini-dungeon, in under 20 minutes. This Zelda, unlike recent ones, doesn’t seem to be a slow starter. Link has access to a sword within five minutes. The other demo featured the beginning of the game and gets into the action right away.
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